I know we are looking at singular plays, but it seems we have enough bad offensive line/backfield blocking examples in one freaking game to fill a normal teams season.
The beauty of being fast-twitch is that you can always go slower when you need to. For example, bursting through a hole only when one there. It doesn't work the other way.
You can see two linebackers and a safety staring at Hurd the entire time. Pretty much none of them are engaged by a blocker.
Not if he beats his blocker(s) to the hole. Assuming we have blockers that is. Never heard of a counter, delay draw, or the term, "let the play develop"?
There tends to be a lot of overlap between the two, but behind the LOS or close to it, it's going to be quickness that matters more than speed. Is Jalen Hurd fast at full sprint? I don't think that he's really particularly fast, but I can't say that he's not with as much confidence as I can say that he's not quick/shifty/fast-twitch, or "fast" in the first 10 yards.
Meh. He's typically dealing with 3 guys simultaneously, not 1. So bulldozing through them is more likely to work than pulling off some juke or spin move.
He's plenty fast. Dude ran 23 mph on a treadmill off the jump. Our offensive scheme and horrid blocking limit him to a 4 yard a carry type.
I know where you're coming from, but I've seen some big linemen that are quicker than a puma cat but could be timed in the 40 with a sundial.
The screen pass against UGA where Hurd made 5 guy miss then decapitated the DB is what the guy can do if given a little space. He's never really had that in his time here.